CREATE Science Seminar Series: Tamara “Tammy" Clegg

Tamara "Tammy" Clegg

Location & Date: 252 Erickson Hall | Wednesday, October 25, 2017 - 12:00pm to 1:00pm

Topic: “Hybrid Spaces and Third Places for Scientizing with Mobile, Wearable, & Community Technologies”

Tamara Clegg is an assistant professor in the Department of Teaching and Learning, Policy and Leadership at the University of Maryland's College of Education. She also has a joint appointment in the College of Information Studies. Tamara Clegg's research focuses on developing life-relevant learning environments and supporting technologies for enabling children to engage in science in the context of achieving goals relevant to their lives.  She received her Ph.D. from Georgia Tech-School of Interactive Computing.

https://ischool.umd.edu/faculty-staff/tamara-clegg

Abstract:  Emerging technologies have the potential to enable new forms of hybrid spaces for promoting scientizing experiences, where science practice can become deeply intertwined with learners’ everyday lives, cultures, and values. In this talk I will present one such genre of technology - live physiological sensing and visualization (LPSV) tools - that sense and visualize learners’ internal organ functioning (i.e., heart rate, breathing rate) in real time on an e-textile shirt and a large-screen display. I will present ways in which elementary school children’s scientizing practices developed as they designed new science experiments with LPSV tools and insights about ways LPSV hybrid spaces can be designed to support learners’ scientizing practices. Next, taking a community-based approach, I will present two Third Place contexts for supporting place-based and cross-setting scientizing experiences. Oldenburg characterizes Third Places as places in which informal public life develops dynamically. Building on this definition, I will discuss a process that I call Third Place Design, where I leverage co-design with community members (i.e., youth, parents, teachers, informal educators, community volunteers) and iterative integration of new technologies into Third Place contexts in two projects. From my Third Place Design process in these projects, I will identify ways social media and community-based technologies (i.e., large interactive displays) can support community scientizing practices in community settings.

 

 

 

 

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